Confirmed evidence channels

The official Steam description names the evidence sources but does not publish a complete list of valid or invalid customer traits. Keep observations separated so one uncertain detail does not become an invented rule.

ChannelConfirmed useNot yet confirmed
Customer IDExamine the presented ID.Exact invalid fields, tolerances, or document variants.
ComputerCross-check customer details against in-game records.Every searchable field, database exception, or failure condition.
BehaviorObserve how the customer behaves.A complete animation, speech, or movement anomaly list.
InterrogationQuestion customers while serving them.Guaranteed questions, safe answers, or dialogue scoring.

A pre-release checking protocol

This protocol is an editorial organization method. It follows the confirmed sources in a stable order but does not claim that the game requires this sequence.

  1. Read before interpreting. Capture the ID details without deciding what they mean yet.
  2. Cross-check the record. Compare the available details with the computer rather than relying on memory alone.
  3. Observe separately. Record behavior as its own evidence channel, not proof by itself.
  4. Ask and listen. Use the available interrogation options, but do not assume a pre-release dialogue answer is universal.
  5. State the evidence aloud. In co-op, report facts first and the final in-game recommendation second.

Decision discipline for co-op

Proximity chat makes distance relevant to communication, but the official listing does not document a range, radio system, or UI indicator. Keep the call format short enough to survive an interrupted conversation.

  • ID: report only the field that was read.
  • Record: say whether the computer check agrees, disagrees, or remains unclear.
  • Behavior: describe what happened without assigning an unverified label.
  • Call: separate the team recommendation from the evidence that produced it.
In-game action only

The Steam description says suspected non-humans can be executed on site. This is a fictional game mechanic, and exact consequences for a wrong decision are not documented here before launch.

What this page will verify after release

  • The exact fields shown on IDs and in the computer database.
  • Whether evidence rules vary across the 13 randomized shifts.
  • Which behaviors are reliable signals and which are ordinary variation.
  • How questioning, team size, and incorrect decisions affect a shift.
  • The game version used for every reproducible example.